Sleeping Beasts turns your actual room into a stealth course. Point your phone at the ground and a snoring plush monster settles onto your real carpet. Now creep past it, take the treasure, and whatever you do — don't wake it up.
First heist free · One payment unlocks the rest · No ads, no subscriptions
If you can walk quietly, you already know how. Here's the whole game.
Turn a light on. Push the toys, shoes and cables out of the way so you don't trip. You want a clear patch of floor about the size of a bath towel.

Point the camera down and move it slowly from side to side — like you're painting the carpet with a torch. After a few seconds the game finds your ground.

Tap the floor. A big sleepy monster flops down right there — on your actual carpet. Walk around it. Crouch down. It really is in the room with you.

Walk slowly. Stay quiet. Hold the phone steady. The beast can hear every squeak and feel every stomp — and it is only pretending to be a cuddly toy.

Get close, hold still, and take it. Then get yourself back out again — before it opens one eye and spots you standing there.

Watch the three meters along the edge of your screen. Keep them all in the blue.
Your phone listens to how loud the room is. A quiet giggle is survivable. A dropped shoe is not.
Stomping around and swinging your phone makes a beast twitch. Smooth and slow keeps it snoring.
Every beast dreams facing one direction. Stand in front of its nose too long and it starts to stir.
And if it does wake up? It sits bolt upright and yells "INTRUDER ALERT!" — and that's the whole scare. No blood, no chasing, no nightmares. It's a stuffed animal with moss growing on its head.
Four run the campaign heists. The other ten are hiding somewhere in your house, waiting to have their photo taken.
The Mossy GrumpHeist 1 · the tutor
The Slumbering DragonHeist 2 · light sleeper
The Pumpkin CatHeist 3 · twitchy
The Ink OctopusHeist 4 · hair trigger
The Polkadot PuppySafari
The Galaxy BatSafari
The Zzz MothSafari
The UnzicornSafari
The Storm CloudSafari
The Paisley WhaleSafari
The Pebble SnorerSafari
The Sleepy CrestSafari
The Slumber SnakeSafari
The Dust-Mote SpiderSafariFour things worth two minutes of your time — the first one most of all.
This game makes people walk backwards through their own living room while staring at a screen. Please:
Full safety and health guidance is in the Terms of Service.
The beast “hears” you, so the game does need microphone access. Here is exactly what that means:
The camera works the same way: it draws the room on screen and keeps nothing. Details in the Privacy Policy.
Nine times out of ten it's light. Turn on a lamp, then point the camera at a floor with some pattern or texture to it — a rug, floorboards, a carpet weave. Plain, very dark, or shiny surfaces give the camera nothing to lock onto. Move the phone slowly; sweeping it fast makes it worse.
Still nothing after about ten seconds? A “Put it down here” button appears. Tap it and the beast will drop in front of you without needing a scan at all.
No. The worst thing that happens is a plush toy sitting up and shouting “INTRUDER ALERT!”. There's no gore, no chasing, no monsters coming for you — the humour is the whole point, and getting caught is usually the funniest part of the round. It's rated 4+.
No, and this is worth being precise about. The microphone is used to measure how loud your room is — a single number, read on your phone, thrown away immediately. No audio is recorded, stored, or transmitted, and there's no speech recognition of any kind.
The camera is the same: it draws the augmented reality view on your screen and keeps nothing. The only pictures that ever exist are the ones you deliberately take with the photo button, and they're saved to your own phone. See the Privacy Policy.
The first heist is free and complete. Everything after that is unlocked with a single one-time payment — the price in your own currency is shown by Apple before anything is charged. There are no subscriptions, no adverts and no extra charges afterwards.
Open the unlock screen and tap Restore Purchase. As long as you're signed in with the same Apple Account you bought it with, it'll unlock again straight away and you won't be charged twice.
If it says nothing was found, check that the Apple Account signed in under Settings is the one you used originally — this is by far the most common cause.
Refunds for App Store purchases are handled by Apple, not by us — we have no way to issue one. Go to reportaproblem.apple.com, sign in, and choose the purchase. If something is broken, please also email us so we can fix it.
iPhone XS and newer. The game leans on Apple's ARKit to find real surfaces, which needs that hardware. You do not need a Pro model or LiDAR — a standard iPhone is fine. It's built for phones, so it isn't offered on iPad.
Only to make or restore a purchase. The game itself runs entirely on your phone, so once it's unlocked you can play with the wi-fi off.
The mode that opens up once you've finished the campaign. Instead of one beast on one patch of floor, sleeping creatures are scattered through your whole room in full 360°, and your job is to find and photograph them. Fourteen species fill in a Codex one sighting at a time — and the rare ones do not make it easy.
For the campaign, about a metre of clear floor is plenty — a living room rug does the job. Beast Safari is happier with a whole room you can walk around, since the creatures hide in the space around you.
You can, and it still works — but the game is built around actually creeping toward something, so it's much more fun on your feet. If you'd rather not move around, play seated on the floor and lean instead of walk.
Two things help. First, play somewhere quiet — a room with a TV on makes the noise meter almost impossible. Second, remind them that slow beats clever: the game rewards moving at about half normal walking speed. Heist 1 is deliberately the most forgiving in the game, so it's the right place to practise.
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